Dread Sky Update: Bugfixes and Tweaks


It's been a while!


After seeing some (amazing) Let's Play content for the game, some issues with it have come to my attention and I don't wanna leave any of them on the table for future players to endure. With thanks to those who have played the game so far and given their feedback, the list of changes are as follows:

- A nasty bug involving the dialog system that caused the game to freeze has been fixed, and as a result the  interaction system works a little bit differently.  It's now possible to keep walking while reading a dialog box, and boxes close automatically if you move away from the object or NPC that opened them. If you walk away from an NPC you're talking to (rude!), they'll just restart the conversation you were having.

- A couple of options menu bugs have been fixed; there were some sliders that didn't behave properly.

- Mouse input has been smoothed a little bit to make the camera move with less of a jerking motion. This should also improve how gameplay videos look.

- A translucent dot/crosshair has been added to the center of the screen to help prevent motion sickness.


Thank you for reading, and thanks again to everyone who pointed out bugs that needed to be fixed and suggested improvements!

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